MARC details
000 -LEADER |
fixed length control field |
03297nam a22004935i 4500 |
001 - CONTROL NUMBER |
control field |
978-3-319-47283-6 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
DE-He213 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20191024181122.0 |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
cr nn 008mamaa |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
170920s2018 gw | s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9783319472836 |
024 7# - OTHER STANDARD IDENTIFIER |
Standard number or code |
10.1007/978-3-319-47283-6 |
Source of number or code |
doi |
040 ## - CATALOGING SOURCE |
Transcribing agency |
МУБИС |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
LC8-6691 |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
JNV |
Source |
bicssc |
|
Subject category code |
EDU039000 |
Source |
bisacsh |
|
Subject category code |
YPMT |
Source |
thema |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
371.33 |
Edition number |
23 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Kim, Sangkyun. |
Relator term |
author. |
Relationship |
aut |
-- |
http://id.loc.gov/vocabulary/relators/aut |
245 10 - TITLE STATEMENT |
Title |
Gamification in Learning and Education |
Medium |
[electronic resource] : |
Remainder of title |
Enjoy Learning Like Gaming / |
Statement of responsibility, etc. |
by Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
Cham : |
Name of producer, publisher, distributor, manufacturer |
Springer International Publishing : |
-- |
Imprint: Springer, |
Date of production, publication, distribution, manufacture, or copyright notice |
2018. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
XIV, 159 p. 76 illus., 60 illus. in color. |
Other physical details |
online resource. |
336 ## - CONTENT TYPE |
Content type term |
text |
Content type code |
txt |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
computer |
Media type code |
c |
Source |
rdamedia |
338 ## - CARRIER TYPE |
Carrier type term |
online resource |
Carrier type code |
cr |
Source |
rdacarrier |
347 ## - DIGITAL FILE CHARACTERISTICS |
File type |
text file |
Encoding format |
PDF |
Source |
rda |
490 1# - SERIES STATEMENT |
Series statement |
Advances in Game-Based Learning, |
International Standard Serial Number |
2567-8086 |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 1. Beginning of Journey -- Chapter 2.Engagement and Fun -- Chapter 3. What Is a Game? -- Chapter 4.What is Gamification in Learning and Education? -- Chapter 5.Theories for Gamification in Learning and Education -- Chapter 6.Students’ Perception of Gamification in Learning and Education -- Chapter 7.Gamification Framework -- Chapter 8.Gamification Strategy -- Chapter 9.Legal and Ethical Issues -- Chapter 10. Gamification Cases in Education -- Chapter 11.Gamification Cases in STEM Education -- Chapter 12.Gamification Cases in Liberal Arts and Social Science Education -- Chapter 13.Gamify Your Instruction. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Education. |
|
Topical term or geographic name entry element |
Educational Technology. |
Authority record control number or standard number |
http://scigraph.springernature.com/things/product-market-codes/O21000 |
|
Topical term or geographic name entry element |
Learning & Instruction. |
Authority record control number or standard number |
http://scigraph.springernature.com/things/product-market-codes/O22000 |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Song, Kibong. |
Relator term |
author. |
Relationship |
aut |
-- |
http://id.loc.gov/vocabulary/relators/aut |
|
Personal name |
Lockee, Barbara. |
Relator term |
author. |
Relationship |
aut |
-- |
http://id.loc.gov/vocabulary/relators/aut |
|
Personal name |
Burton, John. |
Relator term |
author. |
Relationship |
aut |
-- |
http://id.loc.gov/vocabulary/relators/aut |
710 2# - ADDED ENTRY--CORPORATE NAME |
Corporate name or jurisdiction name as entry element |
SpringerLink (Online service) |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
Relationship information |
Printed edition: |
International Standard Book Number |
9783319472829 |
|
Relationship information |
Printed edition: |
International Standard Book Number |
9783319472843 |
|
Relationship information |
Printed edition: |
International Standard Book Number |
9783319836980 |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Advances in Game-Based Learning, |
International Standard Serial Number |
2567-8086 |
856 40 - ELECTRONIC LOCATION AND ACCESS |
Uniform Resource Identifier |
https://doi.org/10.1007/978-3-319-47283-6 |
Link text |
Electronic version-Цахим хувилбар |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Dewey Decimal Classification |
Koha item type |
Цахим хувилбартай гадаад ном |