Games and Simulations in Teacher Education [electronic resource] / edited by Elizabeth Bradley.

Contributor(s): Material type: TextTextSeries: Advances in Game-Based LearningPublisher: Cham : 2020Edition: 1st ed. 2020Description: XIII, 201 p. 47 illus., 43 illus. in color. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783030445263
Subject(s): Additional physical formats: Printed edition:: No title; Printed edition:: No title; Printed edition:: No titleDDC classification:
  • 371.33 23
LOC classification:
  • LC8-6691
Online resources:
Contents:
Foreword -- Preface -- Introduction: Using Games and Simulations in Teacher Education -- Chapter 1: Teacher Talk Game - Simosys (2014) -- Chapter 2: TeachLivE - Dieker and colleagues (2014) Chapter 3: SimSchool – Gibson (2011) -- Chapter 4: Classroom SIM: Discipline Strategies - Aha! Process, Inc (2011) -- Chapter 5: At Risk for Middle and High School Educators – Kognito Interactive (2012) -- Chapter 6: Connect.ed – Commonwealth of Australia (2014) -- Chapter 7: Step In, Speak Up! – Kognito Interactive (2012) -- Chapter 8: Simulation TBA - sample topic, parent-teacher communication -- Chapter 9: Simulation TBA - sample topic, curriculum design and instruction -- Chapter 10: Simulation TBA - sample topic, accommodating diverse learners -- Chapter 11: Simulation TBA - sample topic, best practices in special education -- Chapter 12: Simulation TBA - sample topic, assistive technology -- Chapter 13: Simulation TBA - sample topic, assessing teaching effectiveness -- Chapter 14: Simulation TBA - sample topic, facilitating team meetings -- Chapter 15: Simulation TBA - sample topic, mobile simulation apps.
In: Springer Nature eBookSummary: This book includes more than twenty computer games and simulations for use in teacher training. Each of these simulations is innovative and presents an opportunity for pre-service teachers to have hands-on experience in an area of need prior to teaching in the classroom. Information on the simulation origins, including theoretical underpinnings, goals, characteristics, relevant research/program evaluation results, discussion of benefits and limitations as well as dissemination, recommended use, scope of practice, etc. of each game or simulation are included. Pre-service and new teachers will gain a number of useful skills through completion of these simulations and higher education faculty and administrators will gain a plethora of research-based and effective training tools for use in their teacher training programs. .
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Foreword -- Preface -- Introduction: Using Games and Simulations in Teacher Education -- Chapter 1: Teacher Talk Game - Simosys (2014) -- Chapter 2: TeachLivE - Dieker and colleagues (2014) Chapter 3: SimSchool – Gibson (2011) -- Chapter 4: Classroom SIM: Discipline Strategies - Aha! Process, Inc (2011) -- Chapter 5: At Risk for Middle and High School Educators – Kognito Interactive (2012) -- Chapter 6: Connect.ed – Commonwealth of Australia (2014) -- Chapter 7: Step In, Speak Up! – Kognito Interactive (2012) -- Chapter 8: Simulation TBA - sample topic, parent-teacher communication -- Chapter 9: Simulation TBA - sample topic, curriculum design and instruction -- Chapter 10: Simulation TBA - sample topic, accommodating diverse learners -- Chapter 11: Simulation TBA - sample topic, best practices in special education -- Chapter 12: Simulation TBA - sample topic, assistive technology -- Chapter 13: Simulation TBA - sample topic, assessing teaching effectiveness -- Chapter 14: Simulation TBA - sample topic, facilitating team meetings -- Chapter 15: Simulation TBA - sample topic, mobile simulation apps.

This book includes more than twenty computer games and simulations for use in teacher training. Each of these simulations is innovative and presents an opportunity for pre-service teachers to have hands-on experience in an area of need prior to teaching in the classroom. Information on the simulation origins, including theoretical underpinnings, goals, characteristics, relevant research/program evaluation results, discussion of benefits and limitations as well as dissemination, recommended use, scope of practice, etc. of each game or simulation are included. Pre-service and new teachers will gain a number of useful skills through completion of these simulations and higher education faculty and administrators will gain a plethora of research-based and effective training tools for use in their teacher training programs. .

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