000 | 02736nam a22005175i 4500 | ||
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999 |
_c101896 _d101896 |
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001 | 978-981-32-9812-5 | ||
003 | DE-He213 | ||
005 | 20210116091427.0 | ||
007 | cr nn 008mamaa | ||
008 | 191019s2019 si | s |||| 0|eng d | ||
020 | _a9789813298125 | ||
024 | 7 |
_a10.1007/978-981-32-9812-5 _2doi |
|
040 | _cМУБИС | ||
050 | 4 | _aLB1028.3 | |
072 | 7 |
_aJNV _2bicssc |
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072 | 7 |
_aEDU039000 _2bisacsh |
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072 | 7 |
_aJNV _2thema |
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082 | 0 | 4 |
_a371.33 _223 |
100 | 1 |
_aOliveira, Wilk. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut |
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245 | 1 | 0 |
_aTailored Gamification to Educational Technologies _h[electronic resource] / _cby Wilk Oliveira, Ig Ibert Bittencourt. |
250 | _a1st ed. 2019. | ||
264 | 1 |
_aSingapore : _bSpringer Singapore : _bImprint: Springer, _c2019. |
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300 |
_aXVII, 97 p. 42 illus., 40 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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505 | 0 | _aIntroduction -- Theoretical Foundations -- Research Advances on Tailored Gamification -- Tailoring Gamified Educational Technologies -- Selecting the Most Suitable Gamification Elements for each Situation -- MeuTutor: Personalizing an Educational Technology based on Students’ Gamer Types -- 7 Conclusions. | |
520 | _aThis book introduces and explores the field of tailored gamified educational technologies. Providing a theoretical overview of the domain, including a number of related psychological and educational theories along with a complete state-of-the-art analysis on this topic, it presents an approach and architecture to tailor these systems to students’ gamer type and age. | ||
650 | 0 | _aEducational technology. | |
650 | 0 | _aEducation—Data processing. | |
650 | 0 | _aComputer games—Programming. | |
650 | 1 | 4 |
_aTechnology and Digital Education. _0https://scigraph.springernature.com/ontologies/product-market-codes/O47000 |
650 | 2 | 4 |
_aComputers and Education. _0https://scigraph.springernature.com/ontologies/product-market-codes/I24032 |
650 | 2 | 4 |
_aGame Development. _0https://scigraph.springernature.com/ontologies/product-market-codes/I29040 |
700 | 1 |
_aBittencourt, Ig Ibert. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9789813298118 |
776 | 0 | 8 |
_iPrinted edition: _z9789813298132 |
776 | 0 | 8 |
_iPrinted edition: _z9789813298149 |
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-981-32-9812-5 |
942 |
_2ddc _cEBOOK |